A downloadable game

Born In Reverie is a slow burn, narrative heavy RPG by me, Taylor (aka Axial Escape). It is admittedly an ambitious first project, but I adore working on it every day. It is very dialogue heavy, so if that's your jam, then try out the demo (don't worry, there's still tutorial battles and 1 dungeon in the latter half of the demo to get a feel for the gameplay). I'm building this game to tell a story and explore topics I'm passionate about, in the unique and beautiful ways that only games can. Its influences are many, and the best way to see what they are is to experience the demo for yourself. The demo covers the entire prologue and will take between 3 and 4 hours roughly.

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Experience Dani and the Guardians' story as they defend their home from the Beasts. Delve deep into the mountains to fight the beastly scourge, explore Dani's peculiar dreams, and discover the reason to keep moving forward.


Take up arms against the Beasts with impactful and gratifying back-and-forth combat. Use the Guardians' diverse abilities and skills to land exciting Critical Hits, causing the party to enter the Inspired state for 3 turns where they are faster, deal more damage, and are resilient to negative statuses. You'll know you've landed a Critical Hit when a character cuts in, and the music ramps up in volume and intensity!

Gameplay Features

  • An Evolution of Critical Hits in Turn-Based Combat
    • Critical Hits are meaningful, so strategize in battle to maximize the time your party is in the Inspired state
  • Unique character Skills and Guardian Abilities
    • Learn new Guardian Abilities by leveling up classes, and learn new Skills as you progress the story. Guardian Abilities learned by characters carry over between classes allowing you to mix and match abilities for fun and powerful character builds
  • Class Progression and unlocking New Classes
    • 12+ unique classes to acquire and discover, each with different strengths, drawbacks, and Guardian Abilities to use
  • Dynamic Music in battle
    • Enjoy bombastic battle themes during the Inspired state to ramp up the hype
  • Dungeon Exploration
    • Traverse Dani's dreams and the mountains of Geill, offering a mix of dungeon experiences


Experience the stories of a people born in perpetual servitude towards one goal: defeating the Beasts. For as long as we can remember, the Beasts have risen from the mountains, and for as long as we can remember, we have deigned to destroy them. With a seemingly never-ending struggle, what can keep you going?

World and Narrative

  • A Modern take on RPG storytelling from a Solo Developer
    • A mix of new ideas and classic sensibilities
  • Carefully crafted and Detailed Lore in a Unique Fantasy setting
    • Care and attention to the details and intricacies of Geill
  • An Appropriately sized world and Concise JRPG story
    • A 15 - 25 hour experience with little filler
  • Extensive Dialogue
    • Take time to get to know the characters
  • Evolving NPC Stories
    • The world of Geill keeps moving, with or without you present, so check in with your favorite NPCs often to see how their stories and lives are progressing



Experience the story through the eyes of newly graduated Guardian Dani Fey, along with her friends and comrades. Oftentimes too brash and sarcastic for her own good, Dani will need to balance the grueling and monotonous duties of being a Guardian while struggling to retain her sense of self.

Characters and Art

  • Anime styled character art
    • Simple and refined designs
  • Crisp Pixel art sprites with Realistically Rendered environments
    • A cohesive blending of classic and modern styles
  • A Comprehensive and Distinguished soundtrack
    • Make room on your playlist for a mix of epic, emotional, and pondering tracks, all crafted to support the story and increase your dopamine levels

Mature Content Description
Born in Reverie contains mild language and violence, alcohol use, sexual references, and depictions of self-harm.
AI Generated Content Disclosure
Born in Reverie values human artistry. Real artists designed characters, maps and environments, illustrations, sprites, etc., using traditional methods. Music was produced by composers. The narrative and dialogue was written without AI tools. To improve productivity, the development of Born in Reverie utilized AI tools such as ChatGPT for coding support, and upscaling algorithms via Stable Diffusion to improve or alter specific art assets.

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Contact and Socials

Development log

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